![]() Pedercini explains, “the bedroom is one of the spaces that are still relatively untouched by play technologies. Following the game’s announcement, game designer and associate professor at Carnegie Mellon University Paolo Pedercini spoke candidly with Vice about his concerns related to the commodification of user’s sleep-related data via apps like Pokémon Sleep. While I’m certainly intrigued by this new game, it seems many across the web are far more hesitant to incorporate Pokémon Sleep into their sleeping routine. Perhaps I’ll even be incentivized to get more sleep than ever before, ultimately helping me live a healthier and more balanced lifestyle! I’m already a huge fan of sleeping – and the prospect of being rewarded for an activity that I’m already actively participating in daily seems like a no-brainer. Pokémon Sleep is a bold effort to gamify rest, an aspect of health and wellness that has largely remained untouched by the gaming industry – but will the novel concept manage to captivate players with the same intensity as Pokémon GO did back in summer 2016?įor hardcore Pokémon fans such as myself, the prospect of more mobile pocket monster goodness is certainly compelling – and the annoucement of compatibility between Sleep and GO gives me even more reason to give the new game a try. ![]() That’s right – just like GO gamified exercise, Sleep aims to gamify the very act of resting, made possible by an accompanying ‘Pokémon GO Plus Plus’ accessory that syncs with user’s phones and allows for users to track and monitor their sleep patterns. Developed by Select Button with support from GO creators Niantic, Pokémon Sleep aims to “turn sleeping into entertainment,” according to the words of The Pokémon Company CEO Tsunekazu Ishihara. Unveiled in May 2019 with an expected release date of 2020, details on Pokémon Sleep are sparse – so here’s everything we know so far. Clearly, The Pokémon Company has always had an interest in the intersection of gaming and health and wellness – and perhaps no other product illustrates this mission than their latest (and strangest) game announcement: Pokémon Sleep. And more than a decade prior to that, The Pokémon Company released the ‘Pokémon Pikachu ’ device in both Japan and the U.S.A., kicking off what has now become a trend of gamified exercise toys linked to the Pokémon franchise. 2010’s Pokémon HeartGold and SoulSilver remakes both came bundled with a ‘Pokéwalker’ – a unique Poké-pedometer device that tracked players steps and allowed trainers to interact with their in-game Pokémon via the device’s small monochrome screen. However, GO was hardly The Pokémon Company’s first foray into the intersection of gaming and health. Pokémon GO was – and remains to this day – a cultural phenomenon. But perhaps most surprisingly, Pokémon GO convinced gamers to do the impossible – leave the comforts of their own homes to get outside and walk around! And it worked – Pokémon GO was the #1 grossing mobile game of 2016, garnering an astounding $1+ billion in revenue in its first year on iOS and Android. Much like the handheld games that preceded it, Pokémon GO challenges players to travel the world, capture and collect Pokémon, and battle fellow trainers on a quest to become a Pokémon master. For many gamers around the world, summer 2016 was defined by the launch of Pokémon GO – San Francisco-based Niantic’s mobile AR megahit based on the #1 media franchise of all time. ![]()
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