![]() ![]() They will for instance, have more bias due to ratings for diesel vehicles such as Trucks. *Note, there are also some ratings based selection that goes into AI's fuel selection. If you start a game in something like 2000, they'll make more diesel engines as well. It is common to see Steam, Electric, and Ethanol engines made by the AI in the 1900-1910 ranges before Gasoline wins the fuel wars. The AI uses the popularity rating of the fuel types. Because the more gasoline vehicles people buy, the more gasoline stations will be made, and the fewer people that will buy diesel vehicles.ĭoesn't the AI just default petrol too? No. If you are producing gasoline engines at high rates, then it will be difficult for you to alter history by making diesel more popular. I am doing petroleum in all my other vehicles, but I screwed around with ethanol earlier. You can check the popularity rates by clicking the Reports > Reports 1 > Body and Fuel Type Demand. This is in addition to the static historical growth rates. ![]() If 50% of the vehicles in the game world are diesel, then diesel will eventually have a 50% popularity rate. If 2% of the vehicles sold in the game world are diesel, then it will eventually have 2% popularity rate. You can, for example, make electric cars the most popular fuel type in the world by 1980 if you play the game in a way that will increase that fuel type's popularity.Īs mentioned, the dynamic growth of fuel type popularity is based on marketshare. If you wish to change history, then you need to produce enough vehicles to make people want to buy them. Diesel was not popular in consumer vehicles until gasoline prices increased. The game follows the historical popularity pattern for fuel types. The game includes most commonly used fuel types in vehicles throughout vehicle history.Ģ) The fuel predates the start of the game.ģ) The fuel is the second most popular type of fuel used in the world since 1940-ish.Ĥ) The game has dynamic popularity for fuel types based on user interaction with the world.Ħ) Companies existed, even in 1930, building nothing but diesel vehicles and engines. ![]() It is the definitive automotive business management simulator.Originally posted by Bubs McKenzie:Why even have it availible then, tbh?ġ) The fuel exists. If you’re looking for a more realistic, modern version of Detroit or Motor City (Oldtimer), or if you’re looking for a business simulator as in-depth as the fabled Capitalism, or perhaps you’re tired of over-simplified tycoon games and want something much more detailed, look no further. All maps also include thousands of historical events that shape world and automotive history such as the Panic of 1907, World War 1, the Post War Recession, The Great Depression, and many more large and small events that will affect your decisions. With correct settings most maps have near historically accurate sales figures, hundreds of static AI and infinite dynamically generated AI competition. ![]() Each map has historically accurate purchasing power, population, population growth, inflation, interest and market growth rates. For a little less micromanagement, the game also includes territory based maps which are broken down into a few dozen regions. Armed with its realistic economic simulator.GearCity offers several maps with hundreds of cities. Let your imagination free and choose your own path. Produce munitions and military equipment for governments at war. Adjust dividends on your subsidiaries and enact a hostile takeovers in a feature-heavy stock system. Build factories and distribution branches. Manage production lines, supplies, prices, and employees. GearCity offers a wide variety of design and business choices.Create chassis, engines, transmissions, and vehicles. Thousands of players across the globe and industry professionals from automotive engineers to economics professors have praised the game’s intricate details. It is a complex, realistic, in-depth management sim that will take several hours to grasp and hundreds of hours to master. Unlike tycoon games, GearCity has not been simplified. GearCity is a realistic historically focused economic simulation of the global automobile industry. What made business leaders such as Henry Ford, William Durant, and Karl Benz so great? Could you ever accomplish what they did? About This Game Have you ever dreamed of running your own car company?Thousands have tried, and many have failed. ![]()
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